Category Archives: Philosophy

More Magic

Although these are actually earlier thoughts about how a magic system should work. Combat systems in RPG are normally well honed, based on actual experience, and allow a number of rounds of sparring and gradual degredation of the enemy. In … Continue reading

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Social Magic in RPG

I have had a long running issue with the power of magic in D&Desque role-playing games. They allow too much power without any corresponding responsibility – no society could possibly survive in such a situation. It would only take one … Continue reading

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Theory of RPG – DM-Player interactions

Its interesting (and has only just occured to me) that in the same way that there are different playing styles that people prefer and feel most comfortable in, there are styles of DM’ing as well. Or rather, its obvious there … Continue reading

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