Following the battle on the beach, the party may or may not have taken a long rest. Let’s assume they did.
They then row up the underground river and discover a cavern. A battle on a quayside ensues. A Dark Tide Knight riding a shark manages to knock Erky into the water while another baddy discovers that the short, hairy armoured thing can’t be pushed into the water. Erky uses Fly to escape the water and then goes for a tour of the complex. He meets some aquatic ghouls who are very pleased to see him, and nearly persuade him to join them.
The party take a short rest and then continue their exploration. North of the quay they are ambushed by a fairly concerted force of cultists, roused by the Dark Tide Knight who escaped the previous battle. Predictably, our heroes outwit and out-think their opposition. Further exploration suggests that they have now cleared the eastern portion of the temple and they can now move into the central part.
Stealthy exploration finds them a smelly door with crude carvings scratched on it. Passing by, they discover a large hall and kitchen/canteen. Much planning ensues and the death of water cultists follows. One is kept alive and pumped for information. The party learn the following:
– Gar Shatterkeel has gone down below to a place called ‘The Fane of the Eye’
– His deputies are Thuluna (thought to be a hag) and Morbeoth (One Eyed Shiver)
– Cultists identify each other with a hand signal
– The Water Cult serve Olhydra, the elemental Prince of Water. Without him they are nothing, and they seek to bring him from the Elemental Plane of Water to cleanse the world of the weak and unworthy.
Following the ‘interview’, the cultist was put to sleep and placed under the other dead bodies in a disused storeroom.
The party decide to head north to check out the Water Shrine which is just across a bridge. To either side of the bridge are culverts pouring water out into the canal. Erky sends Blinky the owl up one of the culverts to see what’s what.
Blinky telepathically communicates to Erky that the Water Shrine is here and that 5 Lizardfolk are on guard. Then communication ceases – Blinky is spotted by the guards and a hail of javelins sees him return to his own plane of existence…
Erky is cross and leads the party through the double doors….
A huge explosion is triggered by the doors and everyone is injured. With the noise of the explosion echoing through the halls, the party surge forward to engage with the lizardfolk, concerned that the noise will have alerted others in the complex.
A large, fearsome creature emerges from the water behind the lizardfolk, and suddenly the battle doesn’t look so simple.
Erky hangs back to attempt to distract any backup…
Spike Growth stalls the lizard folk for a moment, but they improvise by using a dead comrade as a stepping stone to leap out.
Meanwhile, Arielle and Thorg engage with the mighty beast – mighty blows are traded and in the end, Thorg’s persistence and powerful sword thrusts prove to be too much.
Feyabelle gets a shock mid-battle – she is hanging back on the bridge, firing arrows into combat. Suddenly a HUGE terrapin surfaces and attacks. HOLY SHIT!! IT’S A DRAGON TURTLE!!! Nursing her battered shoulder, she dived into the room and shuts the double doors.
Meanwhile, Erky sees a hideous female humanoid, a couple of ogres and more lizardfolk hurrying towards the market hall from the south. He scatters ball bearings and preps his pipe of Smoke Mephits..
Those in the shrine are now feeling bruised and scared. The party is separated and the temple is on full alert!