Detect Wand of Detect Magic

The party make it back to Isis and the lizards. As everyone wades through the mud to the bright light of freedom several lizardmen appear on the other side of the cave and lob a couple of javelins. None of them hit, but one squeaks as it is hit by returning fire.
Another lizard man starts some sort of chanting and the third giant lizard leaves its ledge and advances menacingly. Bael does a poor job of fighting it, luckily Morgan is able to step in and swing his big macho sword.
Once the party make it outside they are able to gain firmer ground and escape to their hidden rowboat. Isis’ friendly lizards don’t want to be left behind and swim out to the boat. They climb the anchor line and are bedded down in the hold.

On returning to Sulescu Varys says he will stay aboard and search for the spellbook of the dead mage. The others take the captive lizardman to see Sir Marcus.
No progress is made in communicating with the lizardman. Lord Thingy is interested to hear the report from Bael but doesn’t really offer any more help or instructions. After some discussion all agree to go back to the caves and kill more lizardmen.
Meanwhile, Varys has has little success in searching the ship and has even hired a shipwright to help search for hidden compartments. No joy. In despair he nervously goes to see his old mentor, Alyotic Greystaff, to seek help.
She agrees, for a fee, to accompany him on-board as cast Detect Magic to see if anything can be found.
They scoot around the ship and eventually she notices some glowing coming from the broken remains of the chest that are now in the galley – seems there was a secret compartment in the chest lid. Within, Varys finds a spellbook and a scroll tube. Alyotic is pleased and will take copies of spells as payment for her work.