Saltmarsh Journal

Journals for the Saltmarsh RPG Campaign

Can I play with madness

Mahan had killed the troll with the hammer.

We talk a load of guff and Nailen says we should get on with it.

Rufus is back to his old ways with first aid and inflicts further damage on Mahan.

Nailen spots a hidden door, behind which is a weapon rack, armour stands and a chest. The chest contains 4 healing potions, 10 magic crossbow bolts, a rope of climbing and a wand.

Despite the fine armour on offer there was no improvements for arms or legs, so we left it.

Feeling buffed, we continue…

Mahan raises a portcullis so that we can continue down this westerly corridor… It takes us to a north south corridor lined with cells. It’s a loop, and there’s a door on the west end of the south wall.

We prepare our bows and Rufus opens the door. A big room welcomes us. This looks like a torture chamber, filled with macabre implements…

There’s a skeleton, but it doesn’t react to Nailen’s sword. He then approaches the iron maiden. He cannot play with madness and ends up possessed. Eventually he recovers and discusses the hallucinations with the others.

They saw Nailen approaching the iron maiden and touching it, then losing all caution and opening it and rushing inside; the iron maiden closing behind him.  Following brief screams, the iron maiden then opened and his body fell out with ghostly chains were wrapping themselves around him.  Mahan and Rufus leapt to his aid (and Olsen).  First Rufus tried a spirit jar.  This appeared to remove some of the chains’ potency, while Mahan tried an obsidian arrow, that might be magical.  This had the double effect of weakening the chain further and weakening Nailen’s leg too. And finally Olsen remembered the Holy Water we’d been lugging around since Day 3 of this adventure and sprinkled that over Nailen.  The chains melted away and Nailen was free, with an arrow in his leg.

Nailen then flicks the lid off a basket at the end of the rack. Out scuttle two hands which attack. Nailen fumbles and then passes out from damage taken, some of which is dealt by Rufus with a crossbow bolt. Olsen and Mahan deal with the skeletal hands.

We return to town to recover.

Comments are closed.