Dragonewts

I’ve spent a lot of the last 6 months painting up some Polybian Romans in 15mm – photos of them will come in due course, but there comes a point where there are only so many Roman legionaries that I can paint. At the same time as I was reaching terminal boredom painting the legionaries, I also started thinking about doing a Runequest RPG campaign for the first time in about a decade – inspired by the new RuneQuest Glorantha rules that I picked up in the Autumn. I haven’t read them yet, so can’t really comment on how they play, but the seem pleasantly close to RQ2, and I love the way that they have used Rune affinities to copy the personality traits from Pendragon in a very RQ way.

One of the problems that I had last time playing Runequest was that most of my players, who are not really into reading up backrounds (or even paying attention during sessions sometimes) never really got their heads into Glorantha – they just sorta assumed it was another generic high fantasy world, and then got all confused when their assumptions about it clashed with ‘reality’ – what do you mean I can’t buy a horse in Prax?

So one of the things that I want to do before I start another campaign is to have a bunch of proper miniatures, because miniatures really help players understand what things look like, and everything in Glorantha looks different to what you expect, or at least a lot of things do.

I did a quick search on the internet, and discovered that there are new Glorantha miniatures being produced – more on them in a future post. But in the meantime I had a box of miniatures somewhere that I had picked up ages ago, a lot of which I hadn’t every painted. So I hauled them out and started painting them as a way of saving my sanity from painting more bl**dy Roman legionaries (1d6 SAN loss).

So the first set off the painting table are some dragonewts, which some kind soul gave me twenty or more years ago, when he heard I was playing Runequest. I can’t remember who my kind benefactor was, and I never painted them because the players never encountered any, but here, at long last, is my attempt at painting up some Lance and Laser dragonewts.

Originally designated as a dragonewt ‘noble’, whatever that is…

I have tried to make them as wierd and otherworldly as possible, in order to emphasise how strange they are.

Another ‘noble’

I tried to make the older looking ones (i.e. with more crests and frills) more colourful and exotic.

The third of the ‘nobles’
A ‘fighter’
Another ‘fighter’
‘And the ‘fighter with bow’And the ‘fighter with bow’
These are smaller and less ornate, so I assume should be crested dragonewts – I tried to make the paint scheme on these simpler, as befits dragonewts in their first stage
Another crested one. They seem similar to the Lance and Laser figures, but aren’t shown on the page of their miniatures at https://wellofdaliath.chaosium.com/home/catalogue/miniatures/lance-and-laser-miniatures-2002/
The third of the crested ones – same type of klanth, but some kind of sword-catcher in the right-hand? Ah – it’s a gami: https://glorantha.fandom.com/wiki/Dragonewt_Weaponry#Gami
And finally, a warrior on a demibird

Fatigue/pin counters

I’ve been thinking about pin counters for Bolt Action – up until now I have been using glass beads, but they are really not very in-keeping with the WW2 battlefield look. I was looking around for something to use for pin markers – I like using casualty figures for this, but you can end up with quite a few pin markers in Bolt Action (or at least I do), and so that’s a lot of casualties to have to paint up.

While I was looking though, I found these dials from Charlie Foxtrot Models, which I though might solve the problem. I have some Russian and German casualties on order, but they haven’t arrived yet, so at the moment I am trying them out with some dark ages casualties that I use for my Saga Anglo-Saxons (another game that needs markers, this time for fatigue, but basically the same mechanism).

Saxon casualty/fatigue markers/dials – you can just see where the number is

Overall I think I am very pleased with them. They are pretty deep – 3 levels of 2mm MDF makes it over 6mm – which you can’t see on the picture above, but the edges are dark brown (burnt wood) so I am hoping they will blend in OK. Haven’t actually used them in anger yet – will update when I have.

Modular Terrain – Watchtower

The latest failure in my attempts to build a generic wargaming table for fantasy through to WW2 is a watchtower module. I’ve had the watchtower itself for quite a while – built from the 6″ round tower Hirst Arts moulds and designed to break down into three sections.

What I wanted was for it to be a key objective in the battlefield, and also help break lines of sight, and also have steps going down as well as up, since the tiles are 50mm deep below ground level, it feels a shame not to use that depth.

I decided to put it on a ‘spur’ tile (which meant I also needed to do a ‘hill side to spur’ tile as well to be able to join it in, which is why there are two tiles in the pictures.

This is the spur tile with the very lowest set of blocks on the top of the crag, so I can use it as a ‘completely ruined down to foundations’ piece of difficult terrain on top of its crag if I want to. The sculptamold has been added, but not yet painted or flocked at this point:

The foundations of the tower on the crag, showing the stairs going down to an underground tunnel.

The tower comes into three sections, and I could make more and make it higher and higher, one storey at a time:

The tower sections

This shows the two pieces painted and flocked, with close ups:

The craggy spur it sits on
Side view of the tower. It doesn’t really lean like that though

Bolt Action Russians

Some pictures of my WW2 Soviet Russians that I am painting for Bolt Action at the moment.

First up, the 12 man free rifle squad:

Soviet rifle squad advancing to ford a stream

Modular terrain (interval)

So that was the first nine modular terrain tiles that I have done. I think they have given me enough experience that I want to continue to build a bigger table – what wargamer doesn’t need a bigger wargaming table after all.

So what I think I want for the next set of tiles are:

  • Hill tiles:
    • Another corner hill piece with some rocks and scrub.
    • A T-shaped hill, so one side is a ridge piece for having a spur.
    • A spur piece, which will have the base for the Hirst Arts 4″ watch tower that I already have built – need to add some steps down into the basement for this. This could be a signal tower or wizard’s platform. It should have a track going up to it that ends in a middle of tile edge road join.
    • A ridge piece that can be a bit of a shoulder (maybe with a road going over it and?)
    • Two hill to cliff transition tiles that can link together (i.e. are mirror images).
    • A cliff tile that contains a dungeon entrance with a skull rock over it.
  • River tiles:
    • A straight river piece with a stone bridge
    • A 90 degree turn in the river
    • A 90 degree turn in the river with a cut off oxbow lake that has become a ditch (cover)
    • Two straight river pieces which splits into two, so that they can be a central island when placed back to back, or be a confluence if used at the edge of the board
  • Road sections:
    • A road section with a kinked T-junction (to block line of sight)
    • A straight through road section that goes from middle (12 o’clock) to side (5 o’clock), and has a space for a house with fence around.
    • A 90 degree road section that only just enters the corner of the tile (1 o’clock to 2 o’clock), allowing space for one of the large Russian peasant houses, with a fence around.
  • Open ground sections:
    • An open ground with the ruined foundation for a 8″ round tower.
    • An open ground with an orchard with hedge around and single entrance at 12 o’clock.
    • An open ground with some trenches and a strongpoint for WW2 (maybe with barbed wire around, dragon’s teeth or even a marked minefield).

Modular terrain part 6 – texturing the stream

For texturing the stream surface, I used a technique suggested by Luke from APS/Geek Gaming Scenics, using a mix clear sealant and white spirit.

The sealant was Everbuild Clear Fix. I mixed in about 1/3 by volume white spirit and worked it for a while with a wooden spatula – it took a while to get them to work in together to a smooth paste, but that did make it easier to work and stipple. Basically I followed the instructions in the YouTube video just added a thin layer and caught the surface to give it a more natural surface. The only downside is that, being sealant, it doesn’t dry hard like the resin does – it dried to a rubbery hardness. No idea at the moment how durable this will be as a surface, but I am hoping that even if it gets damaged, it should be easy to repair.

A textured stream section using sealant.

Two things that I have retrospectively noticed:

Firstly, the surface of the sealant attracts dust etc quite easily. This was especially noticeable when sanding down the resin bulge – I should have done that before I added the sealant, not after.

Secondly, I realised at this point that some of the clumps of field grass that I had put in very densely clumped had pulled up a lot of resin via capillary action, which had then set and made them quite rigid. So while most of the clumps were realistically flexible, there are some that are quite hard as well.

Modular terrain part 5

All the boards are now flocked and the rivers have the two layers of resin cast (and I though they were hard, but I actually grabbed one by the river and my thumb did bend in the resin, although i was exerting a fair bit of pressure when I did it, so completely my fault).

A three by three modular board configuration.

I do need to put some hedges alongside the road by the ford though, and maybe a few more bushes on the hill – there is quite an open killing ground there. I reality I would also probably have the rive running down the centre of the table, not as a defense line on one side, but that is the great thing about modular terrain…

The gap between two of the stream tiles is because the resin bulged out against the masking tape that I used to seal the end of the stream for pouring the resin. Some sanding will be needed to get that to be a flush join (which is the disadvantage of modular terrain tiles).

Modular terrain (part 4) – rivers

Or actually probably just streams. They really aren’t wide enough to be rivers (although Sally4th do river tiles for the Terra-formers system as well, which are much larger).

One of the reasons that I am trying out these particular modular terrain boards is that it should give me more opportunity to delve down into the boards as well – I have never been aesthetically fond of the style of wargaming river that sits above the table, with levee banks to give the centre of the river the impression that it is filled with water. And also having to paint them with optical illusion of depth in the centre is never that convincing.

So for these, I can actually sculpt streams into the extruded polystyrene of the board. That has turned out to be a lot more complicated and fiddly than I thought, with the result that these streams are actually a bit too shallow in the centre of the board, compared to the edges where the profile is set by the shape of the mdf frame. In the case of one of the boards, this isn’t too much of an issue because it is supposed to be a ford, but for the others, I am not so sure about them – in retrospect I should have dug them deeper, so that I could have had higher banks.

Texturing the bottom of the rivers has also been quite a challenge. In the end I have used some cheap small aquarium gravel that I got off Amazon as the main texture, and then washed it with diluted burnt umber paint to give it a wet muddy feel. I have then stuck down clumps of clump foliage in a sort of olive green to try and look like clumps of plants or weed growing in the bottom of the river. There is also quite a lot of flock that scattered into the river when I was flocking both sides, and I have left that there as smaller bits of plant life.

For the reeds around the edges of some areas, I used dobs of PVA glue and stuck bundles of long field grass in. No idea what these were or where I got them – they have been hanging around in my basing materials box for decades it feels like (edited – worked out what they were).

For the river itself, I am using GlassCast 10/50 epoxy resin. I looked at polyurethane resin, but it seemed like a lot of hassle with the smell, and it dissolving the polystyrene. I cast it in two layers. The first I tinted with some brown pigment – one drop of Milk Choc Brown CULR Epoxy Pigment per 75g of mixed resin. That gave a surprisingly strong colour when mixed in – I wanted brown as the most realistic colour (I think) for a real stream – I didn’t want it to be completely crystal clear, although that might be more realistic, because I wanted the details of the stream bed to be a bit more difficult to see.

To seal the ends of the stream sections where they were open, I used masking tape and then also ran some PVA glue around the edge where the stream bed joined the masking tape to make sure that the joint was well sealed. It seemed to work – none of the six ends leaked, which was a relief.

Because the lower layer was more strongly coloured than I intended, I did the top layer with no pigment at all. It felt like the pigment also affected the flow and surface tension of the resin as well though, so the top level didn’t flow as well around the edges of the clump foliage and the reeds. Even when I smoothed it in, it seemed to retract, and when everything had dried, it had gone back to an unnatural effect there. It did also make it cure more quickly as well though.

Terrain modules with first river level poured.

Modular terrain (part 3)

The first of the ‘boring’ flat modules in the centre of the table (probably) – the ones without roads, streams or hillsides. I rather let my imagination run away with me here though, which means that it’s not going to be particularly useable for modern or dark ages games, only fantasy. The idea for this has been knocking around since I first got the Hirst Arts 8″ fieldstone round tower mould and say the arch pieces though. The pillars that support the arch are from the 3″ fieldstone round tower.

8″ round tower temple

The tree was done using another GGS technique – it’s a tree armature from Woodland Scenics, with sea foam sprigs glued to it with epoxy glue (a very old can of Evo-Stick). The trunk was thickened up with some green stuff, and then the whole thing was sprayed brown, and then sprayed with Blutack spray glue and had flock sprinkled over. The effect looks realistic from a distance, but I can’t get the flock to properly stay on, even having sprayed varnish on it, so it still needs some work. The base obviously needs to be flocked as well.

Modular terrain part 2

The modular terrain project continues apace – picture below shows 4 modules now made: 1 straight hill, 1 hill corner and 2 road sections – one with a graveyard on it. I’m trying to make sure that there is plenty of cover on these boards, because I want to use them for WW2 skirmish games, and also to break up straight movement.

Obviously, the tank probably has the edge over the elves, but that highlights one of the issues here – I am trying to make them useable for three different periods – modern(ish), dark ages and fantasy. Originally I was going to try and keep them completely generic, but I’m finding that hard (hence the graveyard, which is also great for cover though). I think I will go for more interesting modules, and just accept that I’m going to have to have more modules in order to do that.

The walls round the graveyard are cast from Hirst Arts moulds, using Keramin powder. After the success with the natural rocks, I painted these with variant washes of diluted raw sienna and burnt umber and then an overwash of raw umber to fill the cracks. I think it is looking a lot better than my old drybrushing technique, which means I have a lot of fieldstone dungeon sections I am going to have to repaint.